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Research article - Peer-reviewed, 2020

Restoration in a virtual reality forest environment

Mattila, Osmo; Korhonen, Arto; Poyry, Essi; Hauru, Kaisa; Holopainen, Jani; Parvinen, Petri

Abstract

The focus in this research was on the effects of restorative experiences in an immersive virtual reality (VR) forest environment. For 5 min one hundred participants used a VR application depicting a forest via a head-mounted display and headphones. The extent of the restorative effect on the participants was measured in terms of perceived restorative outcomes, vitality, and mood before and after using the VR application. After finding out that using the VR application improved the perceived restoration outcomes, vitality and mood of the participants, the perceived restoration of the VR environment was compared with experiences in physical forests. According to the results, the VR environment was generally perceived as restorative as the physical forest environments, and more fascinating and coherent. The results imply that VR technology could have an effective restorative function during a school or work day when there is no access to highly restorative natural environments. Knowledge about the restorative qualities of physical and virtual natural environments could be applied to develop both the virtual and physical environments that are currently available and where people have access to.

Keywords

Restoration; Virtual reality; Forest; Immersion

Published in

Computers in Human Behavior
2020, Volume: 107, article number: 106295
Publisher: PERGAMON-ELSEVIER SCIENCE LTD

    UKÄ Subject classification

    Applied Psychology

    Publication identifier

    DOI: https://doi.org/10.1016/j.chb.2020.106295

    Permanent link to this page (URI)

    https://res.slu.se/id/publ/105263