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Conference paper2004Peer reviewed

Surface skeletons in grids with non-cubic voxels

Strand, Robin

Abstract

An algorithm for computing surface skeletons on the face-centered cubic (fcc) grid and the body-centered cubic (bcc) grid is presented. The fcc grid and the bcc grid are three-dimensional grids where the voxels are rhombic dodecahedra and truncated octahedra, respectively. The DT is used to generate the set of centres of maximal balls (CMBs) which will be ``anchor points'' when constructing the skeleton. Simple points are used in order to make the skeleton topologically correct and CMBs to produce a fully reversible skeleton. Using only simple points and the CMBs generates a skeleton with a lot of branches. By using a set of additional conditions for removal and preservation of gridpoints, most of these branches are merged into surfaces. For comparison, the algorithm is also implemented for the cubic grid


Publisher: IEEE Computer Society

Conference

International Conference on Pattern Recognition (ICPR 2004)

Permanent link to this page (URI)

https://res.slu.se/id/publ/5712