Konferensartikel2021Vetenskapligt granskadÖppen tillgång
Applying Affordances Scale as a Design Method – Case Virtual Reality Course Design
Holopainen, Jani; Lähtevänoja, Antti; Sandström, Niclas; Nevgi, Anne; Mattila, Osmo; Pöyry, Essi; Parvinen, Petri
Sammanfattning
Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the highest potential compared to conventional courses. These skills include self-monitoring, independent thinking and understanding, adapting and applying new ideas into practice as well as creativity as a latent class theme. The paper discusses example designs based on these skills whose development is suggested to be included in the future VR course designs.
Nyckelord
innovations in Collaborative Environments and Learning Technologies; affordance; course design; design science research; skills for working life; virtual reality
Publicerad i
Titel: Hawaii International Conference on System Sciences 2021
eISBN: 978-0-9981331-4-0
Utgivare: University of Hawai'i at Manoa
Konferens
54th Hawaii International Conference on System Sciences, Honolulu, USA, January 5-8 2021
UKÄ forskningsämne
Lärande
Design
Publikationens identifierare
DOI: https://doi.org/10.24251/HICSS.2021.003
Permanent länk till denna sida (URI)
https://res.slu.se/id/publ/111269