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Sammanfattning

Distance transforms on the face-centered cubic (fee) grid and the body-centered cubic (bcc) grid are examined. Since the voxels on the fee and bee grids are better approximations of a Euclidean ball than the cube, the distance transforms (DTs) on these grids can be less rotation dependent than those in Z(3), which is a desirable feature. Optimal (according to the error function) weights are calculated and integer approximations of these weights are found. Also, the two-dimensional city block distance is generalized to the fee and bee grids by considering a unit distance between gridpoints whose corresponding voxels share a face. A method to compute the DTs is presented. The results are evaluated both theoretically and by actually computing some DTs. (c) 2005 Elsevier Inc. All rights reserved

Publicerad i

Computer Vision and Image Understanding
2005, volym: 100, nummer: 3, sidor: 294-311
Utgivare: ACADEMIC PRESS INC ELSEVIER SCIENCE

SLU författare

  • Borgefors, Gunilla

    • Centre for Image Analysis, Sveriges lantbruksuniversitet

UKÄ forskningsämne

Datorgrafik och datorseende

Publikationens identifierare

  • DOI: https://doi.org/10.1016/j.cviu.2005.04.006

Permanent länk till denna sida (URI)

https://res.slu.se/id/publ/8330